// Copyright 2021 Guoyoko. All Rights Reserved.


#include "Actor/CustomizeFlowEmptyActor.h"


// Sets default values
ACusFEmptyActor::ACusFEmptyActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}

class UCustomizeFlowAsset* ACusFEmptyActor::GetCustomizeFlowAssetObj()
{
	return CustomizeFlowAsset;
}

void ACusFEmptyActor::SetCustomizeFlowAssetObj(UCustomizeFlowAsset* InAssetObj)
{
	CustomizeFlowAsset = InAssetObj;
}

// Called when the game starts or when spawned
void ACusFEmptyActor::BeginPlay()
{
	Super::BeginPlay();

	//if (CustomizeFlowAsset)
	//{
	//	CustomizeFlowAsset->Begin();
	//}
}

void ACusFEmptyActor::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
	Super::EndPlay(EndPlayReason);

	//if (CustomizeFlowAsset)
	//{
	//	CustomizeFlowAsset->End();
	//}
}

// Called every frame
void ACusFEmptyActor::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

	//if (CustomizeFlowAsset)
	//{
	//	CustomizeFlowAsset->Tick(DeltaTime);
	//}
}

